/***************************************************************************
 *   Copyright (C) 2008 by Eduardo Gurgel Pinho                            *
 *   edgurgel@gmail.com                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 3 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
***************************************************************************/

#include "light.h"

namespace Sirat {

namespace Light {

Light::Light(Material::Light_Material* const _light_material) : light_material(_light_material) { }

Light::Light() : light_material(new Material::Light_Material()) { }

Light::Light(const Light& _light) {
	light_material = static_cast<Material::Light_Material*>(_light.light_material->clone());
}

Light::~Light() { delete light_material; }

Material::Light_Material* Light::get_material() { return light_material; }

void Light::set_material(Material::Light_Material* const _light_material) { light_material = _light_material; }

Light& Light::operator=(const Light& _light) {
	light_material = static_cast<Material::Light_Material*>(_light.light_material->clone());
	return *this;
}

}

}
